Sound Design Reel Files

 

The Legend of Zelda: Breath of The Wild

Description

A redesign for the opening sequence of The Legend of Zelda: Breath of The Wild in which the player character, Link, awakens after 100 years.

Software & Equipment

  • ProTools

  • Avid (and Avid Partner) Plugins

  • MIDI 68 Keyboard

Process

Employment of a combination of both Non-diegetic & Diegetic sounds, as well as an original composition.

Carefully selecting and curating each sound element, ensuring they blend seamlessly together and creating a unique and immersive auditory experience for the player. Through trial and error, I was able to fine-tune the music and sound effects to perfectly match the visuals and overall tone of the game's opening sequence.

Soul Cave

Description

This was a creation of an immersive game experience with custom motion and sequence activated triggers, including panning and binaural sound effects .

Software & Equipment

  • Wwise

  • Unreal Engine

  • MIDI 68 Keyboard

Process

Carefully selecting and curating each sound element, ensuring they blend seamlessly together and creating a unique and immersive auditory experience for the player. Through trial and error, I was able to fine-tune the music and sound effects to perfectly match the visuals and overall tone.

 

Great Fairy Fountain MIDI Mockup

Software & Equipment

  • ProTools

  • MIDI 68 Keyboard

Description:

This is a MIDI mockup of the song from the video game The Legend of Zelda: Breath of The Wild. This song plays when the player (Link) gets close to a “Great Fairy Fountain” in-game where the player can summon a fairy to upgrade their armor.

What did I do?

To remake the song "Great Fairy Fountain," I utilized ProTools for editing, mixing, and track creation. I employed a combination of pre-existing and non-pre-existing plugins to achieve the desired result. One of the plugins I used was Xpand! 2, which allowed me to add multiple new layers to each track and enhance the overall sound. By utilizing a range of plugins, I was able to achieve a dried result that closely resembles the original song.

 

Hyphenated

Software & Equipment

  • ProTools

  • Adobe Audition

Description:

This is a brief animation that follows the story of a Chinese-American girl who is facing difficulties in finding her place in the world and making friends. The story is set in a place that is already notorious for being decisive: a cafeteria. Anyone who has been a new student or an employee knows how tough, unapproachable, and judgmental the cafeteria can be. The girl is caught in a dilemma as she is considered "too American" for the Chinese and "too Chinese" or "too weird" for the Americans. She becomes depressed until a fellow struggler comes to sit with her. The girl starts to open up her heart and eventually finds more outsiders who don't belong, forming her own found-family lunch table where everyone is welcome.

What did I do?

I carefully selected the music for this animatic. My goal was to ensure that the music would greatly assist in the storytelling of the animatic. To achieve this, I researched traditional Chinese music and instruments, as the creator wanted to showcase traditional Chinese orchestral music, followed by a transition into melancholic music, and then into American music that is considered "traditional" to us, such as Rock. Although my initial plan was to have the music in the background, supporting the visuals, I eventually decided to have the music up-front with the visuals to effectively convey the character's emotions of sadness, hurt, abandonment, and eventual happiness to the viewer. I also utilized sharp and uneven cuts and fades to portray the characters emtional states throug hout the animation.

 

Murder On The Hill

Software & Equipment

  • ProTools

  • Adobe Auditon

  • RE20 Microphone

  • Pop Filter

  • Vocal Processing plugins

  • Recording studio

Description

Murder On The Hill is an audio drama delivered in a podcast format. This is the finale episode of the audio drama where everything has come to a head and the main character is faced with an important decision.

Process

  • Reformatted an original script to fit the audio drama style but delivered in an episodic podcast format.

  • Casted voice actors, held table reads, and cast meetings

  • Formulated a production schedule balancing actors schedules to record all the episodes in the studio.

  • Edited raw audio files, including but not limited to cutting out pauses, plosives, breaths, repeat dialogue, uhhs, umms, etc.

  • Curated a list for asset creation for designing each episode

  • Started sound designing all the episodes to really make audio drama come to life.

*** To view the complete works of Murder On The Hill, please visit the Audio Projects Page or my SoundCloud that is linked in the footer.

 

Harry Potter and The Lack of Disability Representation Podcast Excerpt

Software & Equipment

  • ProTools

  • Shure M7B

Description:

A podcast comparing the disability representation, and the lack thereof, in Harry Potter and The Wizarding World to other works such as Marvel.

**To listen to the rest of the podcast please visit the Audio Projects page or my SoundCloud which is linked at bottom of the page.

 

The Town Lost to Time…

Software & Equipment

  • ProTools

  • Shure M7B

  • Stock Sound Libraries

Process

I used stock sounds to create the environment, then used my voice to narrate, voice the villain, The Puzzle Master, and make additional sounds.

Description:

It all started when the carnival came to the town of Newerth. No one’s left the town or been able to enter the town since the carnival came. That was close to 100 years ago. Until one dark rainy night, a girl trapped in a fog of mist wanders into town. It was just supposed to be a scary story to tell around a campfire or on Halloween. But the stories are true. . . . IT’S ALL TRUE AND IT WON’T STOP!

 

ADR

Software & Equipment

  • ProTools

  • Shure M7B

Process

This is a clip from the Nintendo Switch Game, The Legend of Zelda: Breath of The Wild. I took out all the audio and replaced it with my own audio.

 

Foley Sound

Software & Equipment

  • ProTools

  • Adobe Audition

  • Shure M7B

Process

I used my Shure M7B mic to simulate being outside in whipping wind and thunder. I also added a reverb using Adobe Audition to add more to the effect of a person being pushed around by the wind.

 

Foley Sound #2

Software & Equipment

  • ProTools

  • Shure M7B

Process

I used different homesure of my mouth to simulate the sound of a horse’s shoes clopping on the ground to give the effect of movement and walking.

I also added sounds of bees buzzing, birds chirping, and the wind blowing to really bring out the sensation of riding on a horse.

 
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