Sound Design Reel Files
SOS Children’s Villages Commercial
Description
A commercial for an international not-for-profit organization SOS Children’s Villages in Glyfada and Athens, Greece to be used to fundraise and raise awareness of SOS Children’s Villages Greece.
Software & Equipment
ProTools
Avid (and Avid Partner) Plugins
Process
Worked directly with location sound boom operator and mixer to ensure sound quality while working with the existing building/s architecture and talent comfortability
Curated and Edited SFX for Greek and English speakers while ensuring clarity and emotional/contextual translation of client's message
Edited both English and Greek dialogue, communicating with a native speaker to ensure the clarity and emotional/contextual translation of message the client wanted to portray
To learn more about SOS Children’s Villages, visit https://www.sos-usa.org/about-us
The Legend of Zelda: Breath of The Wild
Description
A redesign for the opening sequence of The Legend of Zelda: Breath of The Wild in which the player character, Link, awakens after 100 years.
Software & Equipment
ProTools
Avid (and Avid Partner) Plugins
MIDI 68 Keyboard
Process
Employment of a combination of both Non-diegetic & Diegetic sounds, as well as an original composition.
Carefully selecting and curating each sound element, ensuring they blend seamlessly together and creating a unique and immersive auditory experience for the player. Through trial and error, I was able to fine-tune the music and sound effects to perfectly match the visuals and overall tone of the game's opening sequence.
Soul Cave
Description
This was a creation of an immersive game experience with custom motion and sequence activated triggers, including panning and binaural sound effects .
Software & Equipment
Wwise
Unreal Engine
MIDI 68 Keyboard
Process
Carefully selecting and curating each sound element, ensuring they blend seamlessly together and creating a unique and immersive auditory experience for the player. Through trial and error, I was able to fine-tune the music and sound effects to perfectly match the visuals and overall tone.
Great Fairy Fountain MIDI Mockup
Software & Equipment
ProTools
MIDI 68 Keyboard
Description:
This is a MIDI mockup of the song from the video game The Legend of Zelda: Breath of The Wild. This song plays when the player (Link) gets close to a “Great Fairy Fountain” in-game where the player can summon a fairy to upgrade their armor.
What did I do?
To remake the song "Great Fairy Fountain," I utilized ProTools for editing, mixing, and track creation. I employed a combination of pre-existing and non-pre-existing plugins to achieve the desired result. One of the plugins I used was Xpand! 2, which allowed me to add multiple new layers to each track and enhance the overall sound. By utilizing a range of plugins, I was able to achieve a result that closely resembles the original song.
ADR
Software & Equipment
ProTools
Shure M7B
Process
This is a clip from the Nintendo Switch Game, The Legend of Zelda: Breath of The Wild. Replaced with original audio.
Foley Sound
Software & Equipment
ProTools
Adobe Audition
Shure M7B
Process
I used my Shure M7B mic to simulate being outside in whipping wind and thunder. I also added a reverb using Adobe Audition to add more to the effect of a person being pushed around by the wind.
Foley Sound #2
Software & Equipment
ProTools
Shure M7B
Process
I used different homesure of my mouth to simulate the sound of a horse’s shoes clopping on the ground to give the effect of movement and walking.
I also added sounds of bees buzzing, birds chirping, and the wind blowing to really bring out the sensation of riding on a horse.